My Foundry VTT Setup

I’ve chatted with many people who run 100+ modules at any given time with their Foundry VTT setup, but my personal list is significantly smaller. I’ve tried (and probably reviewed) more than I currently use. You’ll probably look at this list and say, “Whoah! How does he survive without X, Y, or Z?!?!” Truth is, Foundry is a pretty sweet VTT even without running a million modules, so the answer is probably, “I tried it and didn’t like it,” or “I tried it and didn’t think it was necessary.” It’s also possible I didn’t know it existed… there are nearly a thousand to choose from, after all. 

This list changes often, as I add new ones I like and remove older ones that I find I’m not using anymore. This list will probably be outdated in 48 hours, but for what it’s worth, here’s what I’m using right now:

(UPDATED: 7/19/2021)

Gameplay Add-Ons:

These add-ons affect how players interact with the game itself.

  • Better Rolls for 5E – This allows some automation of dice rolling for those players who prefer to use the character sheet in Foundry. (Yes, I’m aware that Midi-QOL exists. I’ve tested it as a DM, used it as a player, and I prefer Better Rolls. It’s cool for those of you who like it, though. I just want to save you the effort of telling me about it in the comments.)
  • Beyond20 – Technically this is a browser extension, not a Foundry add-on, but it allows for really easy integration with D&D Beyond without having to do any importing. Just click something in D&D Beyond, and it rolls in Foundry too. For players who don’t want to fool with a browser extension, or who use an unsupported browser, you can also use the D&D Beyond Gamelog add-on module to simulate this, but you miss out on some of the features that Beyond20 offers.
  • Chat Reactions – The ability to put emojis in the chat log.
  • D&D Beyond Importer – For players who prefer the character sheet in Foundry, this lets players import their characters from D&D Beyond.
  • Dice Tray – Adds a clickable row of dice under the chat log so you don’t have to remember dice commands.
  • Forien’s Quest Log – Adds a video-gamey quest log to journal tab. Great for helping players remember the details of quests, especially if you have a lot of branching storylines in game, or if you play infrequently.
  • GM Notes – Adds a secret text box to each journal note that only the GM can see.
  • Koboldworks – Ready Up! – Reminders for players for when their turn is coming up.
  • Pings – Create a short-lived animated graphic in a scene to draw peoples’ attention to that spot.
  • Popout Resizer – Lets you resize your popped-out windows and (even better) remember their sizes so they’ll open in the same spot next time.
  • Torchlight – Quick set of tools to toggle torches and light spells rather than having to change token vision settings mid-game.

Purely Visual Add-Ons

These add-ons affect how the game looks and literally nothing else. They look cool, but they don’t affect how anything else functions.

  • Auto-Rotate: Automatically rotates tokens to face the direction they were moved in. It’s a little awkward if you move a little too far by accident and need to back up, but most of the time it’s super convenient. I list it under “purely visual” because facing has no mechanical bearing on 5E (unless you’ve adopted some house rules).
  • Custom Nameplates – Change the font and size of token labels.
  • Community Lighting by Blitz – More animated lighting options.
  • Dice So Nice! – Rolls 3D dice on the screen. Totally unnecessary, but they do look cool.
  • Image Hover – Shows a big preview image of tokens when you hover your mouse over them.
  • Minimal UI – Makes the user interface smaller so you can focus more on your maps.
  • Tidy UI – Game Settings – Collapses the game settings menu so that it’s not an unruly mess.
  • Token Magic FX – Cool animated effects for tokens. I keep often-used macros in the bar for various effects (faerie fire, poisoned, on fire, etc.)

Add-ons for setup and scene building:

  • DF Architect – Lots of little tools to improve efficiency and make map-building easier.
  • FXMaster – Animations and weather effects for scenes.
  • Multiface Tiles – Quickly swap tile images in-game.
  • Multilevel Tokens – Among other things, it lets you mirror tokens from one location to the next.
  • Scene Defaults – Lets you save your own default scene settings rather than having to set them manually on every map.
  • Stairways (Teleporter) – Create doorway-like icons that players can use to teleport their character tokens from one place to another.
  • Wall Height – Lots of tricks you can do with this as far as what your players can and can’t see on a scene.

Content Compendiums: 

  • Compendium Folders – While this isn’t a compendium itself, it does help separate the ones you use often from the ones you scroll past most of the time.
  • Copper Dragon’s Hoard (Patreon Content) – This is my personal collection of homebrew items. There’s a free version of this on the Foundry site, but this version has more content. Get it here. It’s small but growing.
  • Kobold Press OGL Compendium – Monsters and spells from Kobold Press, my favorite non-WotC publisher of D&D stuff.
  • Shared Compendiums – You’ll have to look up a tutorial because you have to set this up manually, but this is an easy way to swap resources between campaign worlds. If you’re only running one campaign, it’s probably unnecessary.

Dependency Add-Ons:

Last but not least, a short list of “dependency” modules. Honestly, I don’t know what these do… but another add-on I like tells me that they need these in order to function, so I install them. Don’t bother adding these individually. If you download a module that needs one of them, you’ll get an alert telling you that you need to install it. I’m including them here just for the sake of completeness.

  • Keybind Lib
  • Settings Extender
  • Socketlib
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