Copper’s Favorites

As the song goes, “These are a few of my favorite things!”

My favorite D&D things, of course!

Seriously, though, these are some of my favorite products… the ones I use in my games and the ones that I consider to be some of the best out there. I’ll keep adding to this over time, but here’s the top of my list at the moment.

Favorite Books & Supplements

I’ll skip the official D&D content here, and focus on the books that those newer to the hobby may not have heard of yet.

Monsters from Kobold Press

I haven’t used their other products, so I can’t speak to them, but their monster books are top of the line. Creature Codex, Tome of Beasts, and Tome of Beasts II are amazing. I’d pick these up before Volo’s Guide to Monsters or Mordenkainen’s Tome of Foes. They’re that good.

Return of the Lazy Dungeon Master

I think How to Run Great Games Without Devoting Your Life to Session Prep, would be a more accurate title, but it probably wouldn’t sell as well. This book is better than the Dungeon Master’s Guide at actually teaching people how to run games.

Favorite D&D Modules

I’m focusing here on campaign-length modules. There are tons of shorter modules, but those require a lot less investment, so if you grab one that’s just so-so, you haven’t lost that much. The bigger ones, though? You want to make sure you choose the best, because they take a big commitment.

Night Below

This is my all-time favorite campaign-length module. It’s from second edition, but I’ve used it for several groups across multiple editions, and it’s always great – an awesome sandbox of a campaign that spans the surface world and the deep underdark… and the villains aren’t drow.

Age of Worms

I’ve only run this once, but I loved it, and I think you will too! It spanned a year’s worth of Dungeon Magazines (issues 124-135, to be exact), and brought adventurers into conflict with the emerging wormgod Kyuss.

Note that these can be notoriously difficult to track down, as they’re out of print and spread over 12 issues. The Noble Knight link takes you to issues 101-150, but you only need 124-135. The Amazon link only takes you to the first issue.

Storm King’s Thunder

The first chapter might not be anything to write home about, but the epic adventures that follow are well worth the mediocre start (or the trouble of replacing the first chapter with something more fun).

Favorite Tokens & Maps

If you’ve kept up with my videos, you’ve probably seen these artists’ work already. While I use art from all over the place, these are the artists that I continue to return to because their work is so consistently awesome.

Gabriel Pickard

This is my go-to artist for maps. Lots of highly detailed complete maps (usually 20×20, 25×25, or 30×30), along with assets you can use to modify them or build your own. I prefer these when I have an idea in mind but can’t find a static map that fits well.

Heroic Maps

There are so many of these to choose from, and I have yet to find one that I dislike. I prefer these whenever one of their maps matches the scene I want to portray, but they don’t come with additional assets to customize the scene, so they can be hit-or-miss sometimes.

Devin Night

He’s got a ton of free tokens that come pre-packaged with Roll20, and those were the first top-down tokens I ever used. His art has improved a ton since then, though, and if you like this style, I highly recommend picking up some of his more recent work.

Forgotten Adventures

Well-known for their mapping assets (that are easy to integrate in DungeonDraft), I actually use Forgotten Adventures tokens more than anything else. The style is close enough to Devin Night’s work that they don’t clash, and many of these come pre-packaged with the 5E system for Foundry VTT.

Huge Discounts on your Favorite RPGs @

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